模拟殖民地Wiki

Farm & Field

Farm

Worker:


farm
field

The Farm is where the Farmer will grow crops for your colony. The crops the Farmer currently cultivates are wheat, carrots, potatoes, beets, melons, pumpkins, and most crops from other mods (as long as they have normal growth behavior). Before the Farmer can start, you will have to give the Farmer a hoe, an axe (for harvesting crops), and the crop you want to cultivate.

The Farmer will also craft seeds, carved pumpkins, hay bales, composted dirt, and coarse dirt. They will only make items when they have been taught the recipes, receive a request for an item, and have the needed materials.

Note: The Farmer can only learn a set number of recipes based on their hut level. So:

Hut Level Recipes
1 10
2 20
3 40
4 80
5 160

For the Farmer to start, you will also need to place fields. Place the Field block (it looks like a scarecrow) in the plot of farmland you want the Farmer to work on and right-click on it to access its GUI. Here you will place the seed of the crop you want this specific field to cultivate. (For potatoes, carrots, and other plants without seeds, just put the raw potato/carrot/etc in the Field.) If you decide later to change the type of crop you want cultivated in that farmland, just go into the Field’s GUI and switch the seed there.


Field Field GUI Empty Field GUI Assigned


You can click on the arrows to change the size of the area the Farmer will farm. The max size is 5 blocks in each direction from the Field block, or 11x11 total.

IMPORTANT: The Farmer will farm up to five Fields, depending on the level of the Farm. The level of the Farm is the number of Fields the Farmer can cultivate:

Farm Level Fields
1 1
2 2
3 3
4 4
5 5

Farm GUI

When accessing the Farm block by right-clicking on it, you will see a GUI with different options:


Farm GUI 1

  • 小屋等级: 显示选中的小屋的种类和等级。
  • 工人安排: 显示被安排在这栋建筑的工人和他们的等级。工人边工作边升级。等级越高,工作效率越高,速度越快。
  • 管理工人: 你可以更改在这个小屋工作的工人。每一间小屋一个工人。注①:只有你把市政厅方块内的工人雇佣模式调为手动,此条目才能生效。否则你的市民还是只会被自动雇佣。
  • 召集工人: 召集在本建筑的工人到他们自己的小屋方块边。你可能因为他们卡在某个地方,或者想看看他们有什么东西,或者想直接给他们某样东西。
  • 建筑选项: 你可以创造、升级、复原、或者维修建筑。了解更多关于建筑系统的东西,请查看 建筑工 页面。
  • 运输优先: 你可以设置运输工访问该小屋的优先权(当小屋内的工人发出请求时,他们会来捡起物品),或者设置让运输工不要来该小屋取物品,也可以按下【请求即刻取走物品】的按钮。
  • 配方列表 教学配方: 当你点击菜单列表按钮时,将会展示你教授给该小屋的配方,也可以在此页面移除他们。点击教学配方,将会打开合成表,你可以通过这个方式将配方教授给该小屋(而不是工人!)
  • 存储物: 你可以在这里打开小屋方块的存储,这里是工人存取材料的地方。他们也会使用架子和箱子,如要看看存储,也要检查看看小屋内的架子和箱子!



This is page two of the Farm GUI. It shows the Fields that are available (recognizable by the crop in its GUI and its distance). You can assign them to this Farmer as well.


Farm GUI 2

  • Automatic/Manual: Automatic by default. Here you can define if you prefer to manually assign the Fields for this Farmer.
  • Field: This is the list of recognized fields. If the field shows an X, that means it is already assigned to a Farmer and will list the name of the Farmer who takes care of that field. If the X is red and the button is not grayed out, that field belongs to the current Farmer and you can unassign it. If the field has a green check, then that field can be assigned to the Farmer. If the button is grayed out with a check, that means that no one is assigned to that field but the Farmer can not accept any more fields.



This is page three of the Farm GUI. It lets you choose whether the Farmer will request fertilizer (compost or bone meal).


Farm GUI 3


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